VOIDDOOM is a free for limited time on itch.io. Ends May 30, 2022 at 8:30 PM.
VOIDDOOM
They Never Stop Coming.
Kill Them Before They Kill You
Parkour, Or Perish!
Features:
● Fluid Parkour Shooting Mechanics with Wallrunning
● 3 Different Enemies with Unique Roles
- Running Enemy: Will Unrelentlessly Chase You and damage you by proximity
- Flying Enemy: Will shoot in your general direction. Harmless when alone but dangerous in numbers.
- Grenade Enemy*: Will explode on death, killing everything in the vicinity.
● 3 Different Weapons Useful for Different Scenarios. Weapons have limited ammo to keep you on your toes.
- SMG: Jack of all trades, master of none.
- Shotgun: Best for dealing with ground enemies.
- Sniper: Best for quickly dispatching the flying enemies.
● Procedurally Generated Arena, so every playthrough is different
● Constantly Escalating Difficulty
● Scoring System with an Online Leadeboard
● Perk System so the Gameplay is Never Boring
● Interesting Unshaded Art Style
How to Play:
1) You are spawned in the middle of the arena. You must first find a weapon.
2) As long as you have ammo, shoot the enemies and don't die.
3) Find a different weapon when your current one is empty.
4) Kill a certain amount of both flying and running enemies to recieve a perk.
5) When you perish, and you will perish, admire your high score and compare yourself to the best
6) Repeat!
(*) Indicates Feature Not Yet Implemented but Coming Soon.
VOIDDOOM

They Never Stop Coming.
Kill Them Before They Kill You
Parkour, Or Perish!
Features:
● Fluid Parkour Shooting Mechanics with Wallrunning
● 3 Different Enemies with Unique Roles
- Running Enemy: Will Unrelentlessly Chase You and damage you by proximity
- Flying Enemy: Will shoot in your general direction. Harmless when alone but dangerous in numbers.
- Grenade Enemy*: Will explode on death, killing everything in the vicinity.
● 3 Different Weapons Useful for Different Scenarios. Weapons have limited ammo to keep you on your toes.
- SMG: Jack of all trades, master of none.
- Shotgun: Best for dealing with ground enemies.
- Sniper: Best for quickly dispatching the flying enemies.
● Procedurally Generated Arena, so every playthrough is different
● Constantly Escalating Difficulty
● Scoring System with an Online Leadeboard
● Perk System so the Gameplay is Never Boring
● Interesting Unshaded Art Style
How to Play:
1) You are spawned in the middle of the arena. You must first find a weapon.
2) As long as you have ammo, shoot the enemies and don't die.
3) Find a different weapon when your current one is empty.
4) Kill a certain amount of both flying and running enemies to recieve a perk.
5) When you perish, and you will perish, admire your high score and compare yourself to the best
6) Repeat!
(*) Indicates Feature Not Yet Implemented but Coming Soon.
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